#pragma once
#include "IGameState.h"
#include <string>

#include "Game.h"
/**************************************************************/
// HighScoreState class
//	- handles the High Score Screen
//	- SINGLETON (statically allocated, not dynamic)
class HighScoreState : public IGameState
{
	int			page;

public:
	/**********************************************************/
	// Singleton Accessor
	static HighScoreState* GetInstance(void);


	/**********************************************************/
	// IGameState Interface:
	virtual void	Enter(void)				override;	// load resources
	virtual void	Exit(void)				override;	// unload resources

	virtual bool	Input(void)				override;	// handle user input
	virtual void	Update(float elapsedTime)	override;	// update entites
	virtual void	Render(void)				override;	// render entities / menu


protected:
	/**********************************************************/
	// SINGLETON!
	HighScoreState(void) = default;
	virtual ~HighScoreState(void) = default;

	HighScoreState(const HighScoreState&) = delete;
	HighScoreState& operator= (const HighScoreState&) = delete;

	/**********************************************************/

	Game* theGame = Game::GetInstance();
};
